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ATC/AI
This
aspect has also been dramatically improved in FS9. For the first time, I
think it provides a reasonable alternative to using Vatsim etc. (But not
as much fun!)
(Note
that it seems almost everyone is having trouble using FS9 &
Squawkbox 2/SB Relay in the online ATC environments of Vatsim. SB3 is on
the way but if an avid Vatsim person, you will want to use FS2002 for
now.)
New
ATC features & improvements include:
•
ATC allow parallel operations so you will have aircraft taking off &
landing on
parallel runways. I have even
had calls from ATC advising me that there was
another aircraft landing on
the parallel runway next to me - just so I
didn't
worry!
•
ATC will allow you to request an alternative runway on taking off or
landing &
select YOUR preferred
approach, whether it be ILS, GPS, VOR/DME, visual etc.
•
You can request increases or decreases in cruise altitude to take
advantage of
existing weather conditions.
•
If flying VFR & the weather deteriorates, you can now request an
enroute IFR
clearance.
•
You can activate/deactivate Taxi Progress without a radio transmission.
•
AI aircraft taxi a bit faster than FS2002, & a freeware utility
(taxispeed.zip) allows you to
alter that to your desired speed.
•
Instead of being cleared directly to your cruise or approach altitude,
you now
are only cleared to varying
intermittent altitudes, which is much more realistic.
The only problem is that they
only start to give you your ongoing clearance about
200 feet before - which means
in a jet, your autothrottles will have already
started reducing power &
the autopilot levelling off. I get around this by adding
300 feet to the autopilot on
climbs & subtracting 300 feet on descents. This way
I have time to dial up the new
clearance before you start levelling off.
•
ATC now vector you to give some separation from AI aircraft on approach
-
although there are some
occassional 'near misses'. Sadly, they don't issue speed
instructions, so you must
monitor the speed of the aircraft ahead of you (see
below).
•
You can alter the AI aircraft configuration (via fs9.cfg) so that the
labels also
display any or all of the
following: callsign, aircraft type, heading, flight
no., airspeed, flightplan,
distance etc.
This can be useful when you are number 2 or 3 on approach. You
can see the
airspeed of the aircraft ahead
& so attempt to regulate yours so that separation
is maintained & you aren't
forced to execute a missed approach.
Those
that had heavily modified FS2002 to incorporate many extra airlines/
schedules/flightplans using sites such as Project AI (www.projectai.com)
& similar will be pleased to know that I simply cut & pasted the
relevant files & PAI aircraft into FS9, recompiled, & it all
works nicely.
While
on this topic, it is worth mentioning that those who enjoy writing AFCAD
files to add/change/improve gates, taxiways etc., will be pleased to
know that the freeware AFCAD 2004 is out already & makes life a lot
simpler than in FS2002. If you have FS2002 scenery files that are FS9
compatable, note that you will have to redo the AFCAD files in the new
version for them to work in FS9. (So your Flight Club NZFC & PHFC
files will need an update, which I will do as soon as I can.)
GMAX
It
is common knowledge that FS9 will only display aircraft that were
created using Gmax. This may effect those who still have FS2000 or
earlier aircraft on the sim. There are increasingly large numbers of
Gmax aircraft available on the internet so I don't think this is a major
problem - maybe....
HANDLING
I
say 'maybe' because with the advent of FS9, Microsoft have changed the
handling characteristics of the aircraft. Many forum users have reported
problems with FS2002 aircraft not handling as well in FS9. I have seen
this & I think it often stems from some so called FS9 aircraft
actually being modified FS2002 planes. I have seen problems with overly
sensitive rudders (tricky on takeoff or crosswinds) & porposing in
cruise (this even happens with some default aircraft). Many of these
problems can be corrected by trying different air files & simply
searching for better handling planes from the library websites. I have
also had some success by altering joystick sensitivities & null
zones.
VIRTUAL
COCKPITS
Most
of you have probably heard that FS9 also allows you to click switches
within the virtual cockpit. So now you can pan up to the overhead panel
& use you mouse to click on the landing lights. You can then pan
down, lower the gear, continue on to the throttle quadrant & arm the
speedbrakes. While this sounds like a cool feature, I have found VERY
few virtual panels that are of good enough quality to make this
a
good experience. Many VC's (including the default B737 that comes with
FS9) are the old FS2002 ones with a few switches added in a rather poor
& unattractive fashion. It looks like an after thought.
The
big exceptions are the Milton Shupe (et al) planes/panels such as the
Aero Commander series (there is a God), Bill Lyon's collection & the
brand new default Lear 45. These planes work beautifully in the new VC
enviroment & there will no doubt be more as designers take advantage
of this feature, so I can't be too critical.
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