Our very complex 3D viewer…

 

The goal of this Op-Ed is to find consensus between the latest Op-Ed’s, all of then stating in which direction should the aircraft designers point their projects; and my own position. Those Op-Ed’s are “Virtual Pilot Or Virtual Plane Spotter” by Philippe Vanagt, “Military Aircraft” by Les Dillon and “Why Simple Is Sometimes Better And Cheaper” by Daniel Moses. A summary can be found here. I have comments on each Op-Ed at the end, get there following the links above.

 

My positions is simple: Aircraft/Panel designers should simulate whatever they want to…

 

This apply to all MS FS add-on’s designers. Their developments are not driven by a market analysis or polls but by their own desire to have that beloved part of aviation right there in their computer screen. Their passion is so, that they just can’t keep the results of their hard expensed time for themselves so they post it for the rest of us, so we can share their enjoyment. The high amount of quality and time put in is so, that some go commercial and even so their effort is rewarded by a big amount of followers that find those add-ons worth the money. I am in fact one of those followers, which doesn’t mean that I don’t support freeware developers: I owe then more than I am able to give back.

 

There we have, 3D models of the airplanes we like (and some ones like me, love), with a great 2D panel, now with a dynamic virtual cockpit, and appropriate scenery to fly over with it. We can “walk in” inside it, go around it from the outside, play with the controls and switches, start it, taxi it, fly it, watch it from outside while flying (have you got Active Camera?), do aerobatics with it, misbehave with it, land it, crash it, ditch it, HAVE FUN! (Yes Philippe, I said “both” to your question, and my 9 years old son too!). We not only enjoy flying them, but also watching our planes taking off, passing by and landing. We enjoy looking at and taking pictures of aircraft. We enjoy having scale models on our desks. There is a lot more than the six degrees of freedom real pilots have while seated in their real aircraft. I recall the joke about the real airline pilot who, asked if flying was absolutely cool, stated “no if I do it the right way”; and also recall the scale aircraft modeler that got involved in FS aircraft design as an alternative to plastic kits (less mess, less room space, etc). For me FS is a learning tool as I work toward getting my pilot license and built my own real aircraft, that involves learning aviation history.

 

However, something is true: There are some branches of aviation that seem to be neglected. Did I say branches? Yes, we all must recognize that aviation have many areas and I assume that the balance of FS add-ons is just a reflect of the amount of fans in each area, including people directly involved with real aviation. I am an Aeronautical Engineer, and my main area of interest are the homebuilt and kitplane aircraft of any kind (powered, powerless, high performance, microlights/ultralights, gyroplanes…) and feel that there is little interest for FS add-ons on this area, with some great exceptions, like Brian Gladden aircraft’s, or a whole flight sim: X-Plane.

 

Here at Venezuela we don’t have an aeronautical industry other than airlines and their own workshops, GA commercial workshops, the Air Force workshops and a very few homebuilders. While I was in college, if I talked about homebuilt aircraft, my mates will look at me as being crazy: who will risk to climb in a one/two men made aircraft? In an aircraft “which creep across the sky at 140 knots”? What still is cool for then are the airliners and the combat aircraft. Did the Wright brothers walked in a Boeing sales office and signed off a contract for a 400 seats/supersonic Flyer? Again, that’s their position, I don’t share it but I respect it.

 

There is no discussion that the airliners are the most simulated aircraft on MS FS; big military transports could be put together with this group. Les Dillon really surprised me by stating that FS2K2 needs more good heavies! but I respect his position. General aviation, utility and sports aircraft are somehow well represented, although there is a big gap to fill by one side and the fact that most of the available GA aircraft are payware, in the other (I agree with you here, Daniel). Combat aircraft are shared with CFS2. Business aircraft are leaded only by the Falcon 50 followed by the now old Abacus Corporate Pilot. Gliders are few but all excellent. There are beautiful renditions of historical, classic and vintage aircraft.  Yes Les, the list go on…

 

Then what can we do? The answer is in all the referenced editorials. To be specific, it is the reason after Philippe Vanagt Op-Ed, and it is mentioned both on Dillon and Moses ones: Take over what you feel is a missing portion and fill it with our own creations! And if you don’t feel capable of it: contact and help capable people by providing them with good info to start with; you can’t control them but maybe is possible to influence on their work. Meet pilots, visit airports, workshops, manufactures and associations; take pictures, get data, get manuals, drawings, specifications, write the documentation, etc, but PLEASE DO SOMETHING ON YOUR SIDE TO CONTRIBUTE!, don’t ask others to change their taste for yours. And TEACH YOURSELF!, there are enough resources on the net to get started. Gmax is even included with the each copy of FS2K2 Pro!

 

FS is a worldwide hobby, and I believe that there are plenty of users who can evolve into developers and fill the holes.

 

All that said, here are my comments to each Op-Ed. I believe all these are constructive critics; if no, please let me know and I will try to straight things out.

 

Virtual Pilot Or Virtual Plane Spotter” by Philippe Vanagt

Bravo Philippe! You not only stated your position but also propose a solution you have already tried. Yes friend, you have a point. It is a “new” way of looking at MS FS. Please note  that I write “new” because it is somehow “old”, as it has been a feature of fighters simulators for years in order to improve situational awareness, and its entry in MS FS was severely delayed. There were VC’s on (all?) FS98 default aircraft, and Captain Slug brought us lots of then with all his aircraft for FS98 and FS2K. If I am not wrong Bill Lyons even created one with working instruments for FS98. We finally have Dynamic Virtual Cockpits as an standard, and finally does have sense to make a big effort focusing on them.

 

We did not took a wrong turn somewhere, it was just the way MS FS add-ons evolved. I have been flightsimming since FS2 (I was 15 years old). The first time we were able to modify what came with FS was with FS4 (the fde and dimensions of a Cessna alike only), and later with MS Aircraft & Scenery Designer experimental aircraft option (fde and dimensions). This package also brought the first add-on aircraft’s (visual models) and the only other panel (747). Mallard Sound, Graphics and Aircraft enhancement brought more aircraft’s (visual models) and a EFIS panel. Mallard Aircraft and Adventure Factory was the greatest breakthrough allowing us to finally create totally new visuals. 2D panels were finally modifiable in FS5, but it was a very hard process limited to a few enlightened. FS98 finally allowed to create new 2D panels. FS2K, will all its visual enhancements, took away the virtual cockpits from the default aircraft! but introduced the interior views. Finally DVC’s are possible in FS2K2. But they were already present in CFS!

 

The DVC is a very important part of FS2K2, but it isn’t “the important thing” of FS. I will be almost impossible to agree which are the importing things on FS. As aeronautical engineer, I will say that the FDEs are the most important, but not having valid real experience as a pilot and having not clue of how any of the default aircraft specifically handles in real life, I just can’t verify my own opinion. What about color schemes and eye candy? just ask the scale aircraft modeler I mentioned before.

 

I am sure you have already get lots emails from lot of folks on your side. The minipanels is a great solution, even Real Air Simulations seem to have it included in their SF260. I am looking forward to the results! By the way, the Saab 2000 DVC looks awesome!

 

Military Aircraft” by Les Dillon

There is a key sentence in your Op-Ed: “I can’t understand the use of a fighter in a peaceful sim such as FS2002”. The key word here is “use”. We don’t “use” fighter aircraft in FS2K2, we “fly” them! In contrast we “use” them as weapons in CFS and other combat simulations, and what is worst: in real life.

 

I guess it is just the need for the speed, without caring about how our 100+ passengers in the back will feel or what will say if we try a roll, a full nose up full afterburner climb or a 90 degrees bank in a turn. And there is as much fun in flying an F14 or P51 from VOR to VOR as doing it with an airliner. I don’t see the difference, aside from the speed and the fact that you don’t risk to be shot down while doing it, while performing aerobatics or just take a look around. On the other side it is not easy to develop an aircraft model for Falcon 4 as is in MS FS.

 

As their names implies, FS and CFS are simulated environments. In FS you can even change the time at will. Maybe the scenery below does not match the aircraft appearance but as in real life flight dynamics will be the same today, in 1942 or in the time of the ancient Egyptians (have you read Richard Bach’s “Gift of Wings”?) no matter in which time the aircraft was manufactured or even designed. Should vintage or classic aircraft be grounded and put in museums static’s displays because “they don’t belong to this time”? MS discarded the WWI portion of the sim, but has not discarded the Camel, which is in fact a fighter…

 

The “civilian” tag is one we put to MS FS in order to distinguish it from the combat flight simulators, but at the end it is an open “flight” simulator, no matter the purpose of the aircraft simulated. Think about it: a fighter aircraft where the trigger just set the brakes! Doesn’t sound that wonderful?

 

Fighter aircraft’s are just the beloved aviation portion of those designers.

 

Why Simple Is Sometimes Better And Cheaper” by Daniel Moses

I had a hard time reading Daniel’s Op-Ed, mainly because I am a “poor” engineer (just take a look at Venezuela economical situation), and no matter the fact that I have a very good job I just can’t afford at this moment to get a private pilot license. I don’t blame anyone either.

 

There are for me a lot of free downloads out there, but as I said before, the variety issue is something we should solve by ourselves.

 

I agree that default planes frame rates are decent, and MS considered some smart tradeoffs in order to reach those frame rates. To understand what I say, just move your viewpoint from the C172 and Baron virtual cockpits to the outside of the airplanes and look at the aircraft as in spot view. Do you see something missing?

 

I am sure that Philippe have a partner in Daniel. By the way Daniel, if you have not received help with the panel moving a resizing issue drop me a note.

 

I agree with Daniel on the panel design philosophy issue. 2D Panel designers should study carefully the placement of the elements that are not shown or does not belong to the main panel. Pop-up windows size and placement should be user friendly. The Flight1 Cessna 421c is a great example, although yet not perfect.

 

I think the biggest restriction panel designers and users faces is screen space. A detailed readable panel normally takes around 60% of the screen size. Going for less normally imply putting control position indicators (including throttle, flaps, spoiler, gear, trim and other levers and wheels) on pop-up windows. Landing view panels are a great addition to big detailed panels as in the 421c but also put levers out of view.

 

I believe that better solutions are:

1.      To build add-ons throttles, plus some keyboard emulated switches (an user decision)

2.      To stack two monitors and use the lower one for the panel and pop-up windows (an user decision).

3.      To use solution 2) with a full screen panel as the IFR panels supplied with the small single prop FS2K2 default aircraft (a designer/user decision)

4.       To use a combination of the above.

 

I think that the above will allow better 2D panels, and will help with the non-clickable virtual cockpits. A good example of this arrangement by Francisco Garcia Garrido is shown in the How To section of this site.

 

 

This has been a very long Op-Ed, but I feel was worth the time I spent on it. I hope you all feel the same. Thanks.

 

Alejandro Irausquín

Valencia, Venezuela

AirAusquin@cantv.net